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Independent studio & publisher

Building the games people can't put down.

We design, build, and scale original mobile titles — and publish for studios who would rather spend their time making the game than running the launch.

Neon Drift

Racing

Tiny Kingdoms

Strategy

Echo Hollow

Adventure

Downloads

Across all titles

Team members

Across three studios

Daily players

Average DAU

Games shipped

Since 2019

Our portfolio

From five-minute puzzlers to worlds you live in

Twelve live titles across eight genres, played in thirty-two countries. Every one of them built, launched, and still run by us.

Action
Adventure
Puzzle
Strategy
Racing
Simulation
Casual
RPG
Live

Racing

Neon Drift

Outrun the skyline.

4.742M
iOS · Android
Live

Strategy

Tiny Kingdoms

Small realm. Big decisions.

4.628M
iOS · Android · Steam
Live

Adventure

Echo Hollow

Listen your way out.

4.816M
iOS · Android
Live

Puzzle

Block Cascade

One move from perfect.

4.561M
iOS · Android
Work with us

Bring us an idea. We'll bring the rest.

Whether you hold an IP, a prototype, or a live game that has stopped growing, these are the three things we do — usually in this order.

01

Build your game universe

Bring us a concept, a character, or a half-finished prototype. Our design and engineering teams take it from first sketch to a shippable build — art direction, core loop, economy, and live-ops scaffolding included.

  • Concept and pre-production
  • Art direction and world design
  • Core loop and economy modelling
  • Unity engineering and QA
02

Grow it past the first million

Shipping is the easy part. We handle soft launch, retention tuning, creative testing, and paid acquisition — the unglamorous work that turns a good game into a durable one.

  • Soft launch and market testing
  • Retention and funnel optimisation
  • Creative production at volume
  • User acquisition and ASO
03

Monetise without wrecking it

We tune ads, IAP, and pacing against real cohort data, so revenue climbs without players feeling squeezed. You keep the creative call on everything that touches the player.

  • Ad and IAP strategy
  • Cohort and LTV modelling
  • Live-ops calendar and events
  • Transparent revenue reporting
Under one roof

Every discipline a game needs, in the same building

No outsourcing chain, no hand-offs between agencies. The people who design the game sit next to the people who ship and run it.

Game design

Systems, economies, and progression built around a loop players actually want to repeat.

Art & animation

2D, 3D, and motion produced in-house, from character sheets to store creatives.

Engineering

Unity and native builds engineered for low-end devices first, flagships second.

Live operations

Events, seasons, and content drops that keep a title healthy years after launch.

Player analytics

An in-house data stack turning raw sessions into decisions the team can act on.

Publishing

Store relationships, launch planning, and acquisition for our own titles and our partners'.

We’re hiring

Ready to level up your career?

Designers, artists, engineers and marketers — we hire slowly, onboard properly, and protect the no-crunch rule. Send us your work even when nothing is posted.